From the image-blaster Claude skill video

Get the image-blaster Setup Playbook

image-blaster is a Claude skill that turns a single image into a fully meshed, walkable, sound-designed 3D environment in under 5 minutes. One image goes into /input, Claude orchestrates four generative models in sequence — World Labs Marble (marble-1.1) for the Gaussian splat environment, Hunyuan-3D on FAL for the .glb / .obj meshes of every dynamic object, nano-banana for source cleanup and clean plates, and ElevenLabs SFX for the ambient track plus per-object physics sounds. This is the field playbook: the exact API keys you need from World Labs and FAL (and which two keys are optional), the 7-step quickstart that works on the first run, the Hunyuan flag cheatsheet for game-ready meshes (--face-count, --enable-pbr, --generate-type Normal/LowPoly/Geometry, --polygon-type), 5 example prompts to blast tonight (childhood bedroom, indie game concept, film scout, robot training env, architectural walkthrough), and the 5 mistakes that wreck a blast. Outputs drop straight into Unity, Unreal, Godot, Blender, or a Three.js web app.

Subscribe to Hyperautomation AI ReportGet the PDF freeKeyword: BLAST

Free. No spam. Unsubscribe anytime.